

These shark fights are the best thing about this weird, ambitious, and inconsistent game, which can veer from disappointing to exciting within seconds.- Garrett Martin Maneater reinforces the life-and-death struggle of these undersea squabbles by making me really feel them. When we’re evenly matched, these little duels can go on for minutes when I’m trying to eat up a beast that’s bigger or stronger than me, I have to resort to guerrilla tactics, ambushing them from out of the seaweed, and regularly making short tactical retreats to swallow down some grouper or catfish to regain strength.

Every time I try to munch on an alligator or mako I have to beat my controller into submission, pounding on the shoulder trigger to take a bite, and then immediately smashing the right joystick to flip around and keep my prey in sight. Sharks might be efficient killing machines, but trying to play as one can be hell on your hands and your DualShock. It’s a soap opera, but it’s a great one, and I’m glad Sega’s porting these games over to PC at last.I’ve never had to wrestle with a controller as strenuously as I do in Maneater.
Top pc games 2015 so far series#
Kiwami gives you a bite-sized introduction to what makes the series special, condensing the typical Yakuza experience down into 20 or 25 straightforward hours, and putting longtime protagonist Kazuma Kiryu through some harrowing events before it’s all over. I took that route, and I think it’s the better option because some of the story moments hit harder having played the prequel and spent more time with those characters. Don’t think “Ah, it’s not on the actual list, so who cares?” Kiwami is one of the best games I’ve played this year, and the perfect entry-point to the series for someone who doesn’t want to spend 50 or 60 hours on Yakuza 0. After all, it came out on consoles three years ago-and is a remake of a game from 2006, no less.ĭon’t skip it though. In the interest of letting another proper 2019 release get on this list, I’m relegating Yakuza Kiwami to the “Honorable Mention” section. By the end you’ll have an idea how and why the time loop occurred, and what to do about it, assembling the story like a puzzle. The story is told in scraps of a lost language-reminiscent of Heaven’s Vault, albeit without the translation mechanic. Only your knowledge changes, as you uncover shortcuts that make it easier to get to hidden areas, or chart when and where certain events occur so you can be in the right spot next time, or learn in one area a heretofore-unknown mechanic that will get you past an obstacle in another area. More likely: You’ll die, either by crashing into a planet at top speed (as I did), or in a blaze of glory as the clock expires.īut you could finish it, because nothing about Outer Wilds changes. You could theoretically finish it in your first-ever playthrough-provided you looked up the answer, where to go and what to do. The same events play out every run, with 22 minutes to explore any planet you’d like and uncover its secrets.

It’s a clockwork, a solar system in miniature that’s trapped in a time loop. I settle in to watch the sun explode, already planning where I’m going to explore the next time out. By now, I know exactly what those first musical cues mean: The universe is about to end again.
